How One Discovery Workshop Aligned Our Team and Unlocked the Real Problem
Sep 21, 2025

I’ve been in the design world for over a decade. I started young, made mistakes, learned hard lessons, and slowly shifted from a pixel-pusher to a strategic partner in product teams. Today, I’m 33 years old, with 10+ years of experience as a Product Designer. And if there's one core belief I’ve developed over all these years, it’s this:
❌ Products built on assumptions can’t solve real customer problems.
Let that sink in for a moment.
It doesn’t matter how brilliant your UI looks.
It doesn’t matter how many features you’ve shipped.
If you’re solving the wrong problem—or a half-understood one—you’re wasting time, energy, and trust.
I learned this lesson the hard way. And recently, I lived through a moment that reinforced it again.
We Were Gearing Up to Build a New Feature…
A few months ago, I found myself in a familiar setting: a room full of smart people, brimming with ideas for a new product feature. We were preparing to build something users had been “asking for” (or so we thought).
Everyone had an opinion.
PMs brought in top-level objectives.
Engineers were estimating effort.
Stakeholders were already pushing deadlines.
But there was a problem.
No one could confidently explain the core customer pain we were solving.
I don’t mean vague “user needs” like better onboarding or faster setup. I mean:
Why does this feature matter now?
What’s broken in the current journey?
What’s the cost of doing nothing?
Silence. Or worse—assumptions.
Assumptions Are Comforting… But Dangerous
Assumptions give the illusion of momentum.
They help us feel productive.
They speed things up—until they slow everything down.
And the worst part?
Assumptions multiply in fast-moving teams.
I’ve seen it again and again:
One teammate says, “I think users are frustrated here.”
Another adds, “We’ve heard requests for something like this.”
A manager says, “Competitor X already built it—so we probably should too.”
Now, without realizing it, you're building based on what you think users want, not what they actually need.
So I hit pause.
Taking Ownership: Digging Before Designing
I decided to step up—not just as a designer, but as a problem-framer.
Here’s what I did over the next few days:
🔍 1. I dug into user behavior data
I pulled product analytics to understand how users were moving through the journey. Where were they dropping off? Where were they getting stuck?
📞 2. I reviewed customer support tickets and sales calls
I combed through CS logs and listened to recorded user calls. I looked for patterns in frustration, feature requests, and emotional signals—what users were really struggling with.
🧭 3. I benchmarked competitors
Not just to copy, but to see how others were solving (or failing to solve) similar problems. I wanted context, not confirmation bias.
🗺 4. I mapped the friction in our current customer journey
Using a basic journey map, I visualized where friction built up across the flow. It became clear that users weren’t just struggling with one moment—they were getting misaligned before they even reached that feature.
At this point, I had enough insight to know:
We weren’t solving the right problem.
But insight alone doesn’t fix misalignment.
So I brought the team in.
Running a Discovery Workshop That Changed Everything
I scheduled a 90-minute discovery workshop.
No fancy tools. Just a clear agenda:
Align on what we think the problem is.
Look at the real user data.
Explore unmet needs and root causes.
Define the actual problem space.
Sketch possible opportunities—no solutions yet.
Here’s what happened:
✔️ The real customer pain emerged.
Once we looked at the behavioral data and real quotes from users, it was clear we’d been solving a symptom, not the cause.
✔️ We clearly defined the problem space.
No more vague language or wishy-washy goals. We wrote a simple, sharp problem statement everyone could rally around.
✔️ Everyone got aligned.
From engineering to marketing, the team was energized. No more debates. Just shared clarity.
✔️ We walked out with a roadmap—based on insight, not opinion.
Instead of shipping a bandaid feature, we mapped a phased solution rooted in user needs, real data, and long-term value.
Discovery Isn’t a “Nice to Have”—It’s the Most Strategic Work You Can Do
Too often, teams skip discovery because they’re under pressure to ship.
I get it.
Roadmaps are packed.
Stakeholders are impatient.
Revenue targets don’t wait.
But here’s the truth:
Discovery saves time. It doesn’t waste it.
Every hour you spend framing the right problem saves you dozens of hours building the wrong solution.
It reduces rework, endless iterations, and frustrating debates.
It aligns teams, sharpens goals, and increases confidence.
It builds trust—with users and with stakeholders.
What’s a Discovery Workshop, Really?
For those new to it, here’s a simple definition:
A discovery workshop is a structured session that brings cross-functional teams together to understand user problems, explore context, and define what success actually looks like—before building anything.
It’s not just for designers.
It’s for product managers, engineers, marketers, and even sales.
It’s not about finding the solution.
It’s about making sure you’re solving the right problem.
And if your team is:
Arguing about what to build next
Losing sight of the user
Shipping features that don’t move metrics
Feeling burned out or misaligned
Then a discovery workshop might be the reset you need.
Want to Run One? Here’s How to Start
You don’t need a certification or a 50-slide deck. Just a clear mindset and a plan.
Here’s a simple checklist:
Bring the right people together (Design, PM, Eng, CS, etc.)
Start with what you know (data, quotes, goals)
Map the current journey (and highlight friction)
Ask better questions (not “what should we build?” but “what’s blocking value?”)
Define a clear problem statement
Align on next steps (test, research, prototype, etc.)
Done well, this changes the entire trajectory of a feature—or even a product.
Final Thoughts: Don’t Just Design—Diagnose
As product designers, we’re not here to make things “look good.”
We’re here to solve problems that matter.
And that starts long before Figma.
It starts with the discipline to challenge assumptions, dig deeper, and bring people together.
So if your roadmap feels noisy, or your team feels stuck...
Try a discovery workshop.
It might be the reset you’ve been waiting for.